Note: Checking if your browser can create a WebGL rendering context.
1. Technical Classification
3D Graphics APIGPU AccelerationJavaScript APIWidely Supported
WebGL (Web Graphics Library) is a JavaScript API for rendering interactive 2D and 3D graphics within any compatible web browser without the use of plugins. It leverages:
GPU acceleration: Uses your device's graphics processor for rendering
OpenGL ES: Based on the OpenGL ES 2.0/3.0 graphics standard
Canvas element: Renders within HTML5 canvas elements
Hardware abstraction: Exposes GPU capabilities to web applications
2. Background & Purpose
WebGL was first released in 2011 by the Khronos Group, bringing hardware-accelerated 3D graphics to the web without plugins (unlike Flash or Java applets that were previously required).
Why WebGL Was Created
Plugin-free 3D: Eliminate need for Flash, Unity, or Java plugins
Hardware acceleration: Leverage GPU power for smooth graphics
Cross-platform: Work across desktop, mobile, and tablets
Standards-based: Built on OpenGL ES, a proven graphics standard
WebGL Versions
WebGL 1.0 (2011)
Based on: OpenGL ES 2.0
Support: Nearly universal in modern browsers
WebGL 2.0 (2017)
Based on: OpenGL ES 3.0
Support: Good support in desktop browsers, limited on mobile
Features: Better textures, multiple render targets, 3D textures
3. Possible Values & Detection
Detection Results
"Supported (WebGL 2.0)"
Modern browsers with full WebGL 2.0 support (most desktops)
"Supported (WebGL 1.0 only)"
Older browsers or devices that only support WebGL 1.0
"Not supported"
Very old browsers, disabled by user, or blacklisted GPU drivers
Websites can render hidden graphics and analyze the exact pixel output. Different GPUs produce slightly different results, creating a unique fingerprint.
Supported Extensions
The list of supported WebGL extensions varies by GPU and driver, creating another fingerprinting vector.
WebGL Fingerprinting Technique
Tracking scripts can:
Render specific 3D scenes or text with WebGL
Read back the pixels using readPixels()
Hash the pixel data to create a unique identifier
Combine with GPU info for highly accurate fingerprint
Why It's Effective:
Different GPUs, drivers, and operating systems produce subtly different rendering results due to rounding errors, anti-aliasing implementations, and optimization differences. This makes WebGL fingerprints very stable and unique.
Additional Privacy Concerns
GPU crashes: Malicious sites can attempt to crash your GPU
Performance timing: GPU performance can reveal system specs
Memory information: Some info about VRAM may be exposed
7. How to Disable or Limit WebGL
Complete Disabling (Strong Privacy)
Chrome/Edge
1. Go to chrome://flags
2. Search for "WebGL"
3. Disable both "WebGL" and "WebGL 2.0"
4. Restart browser
Firefox
1. Type about:config in address bar
2. Search for webgl.disabled
3. Set to true
4. Optional: Set webgl.enable-debug-renderer-info to false
Safari
1. Enable Develop menu (Preferences → Advanced)
2. Develop → Experimental Features → Uncheck WebGL
Partial Mitigation (Moderate Privacy)
Block GPU Info Extension
In Firefox, set webgl.enable-debug-renderer-info to false in about:config. This prevents websites from reading your GPU model but doesn't prevent rendering fingerprinting.
Privacy-Focused Browsers
Tor Browser: Disables WebGL by default (very high privacy)
Brave: Randomizes WebGL fingerprint or allows disabling
Firefox with privacy.resistFingerprinting: Limits WebGL data exposure