Maximum texture size is a WebGL parameter that reports the largest width or height (in pixels) that a single texture can have on your GPU. This is accessed via gl.getParameter(gl.MAX_TEXTURE_SIZE):
Hardware-determined: Set by GPU capabilities, not software
Power-of-two values: Always 2048, 4096, 8192, 16384, 32768, etc.
Generation indicator: Reveals GPU age and class (budget vs high-end)
Consistent per GPU: Same value across all browsers on same hardware
2. Background & Purpose
Textures are images that GPUs apply to 3D surfaces. The maximum texture size is a fundamental hardware limitation that developers need to know to avoid exceeding GPU capabilities and causing errors or crashes.
Why This Limit Exists
VRAM constraints: Larger textures require exponentially more video memory (8192x8192 = 64MB uncompressed)
Hardware architecture: GPU texture units have physical size limitations
Performance considerations: Larger textures are slower to sample and process
Memory bandwidth: Limited bandwidth for transferring texture data
Terrain systems: Optimize heightmap and satellite texture sizes
UI scaling: Ensure UI textures fit within GPU limits
Professional Applications
CAD/3D modeling: Warn users about texture size limitations
Medical imaging: Handle large diagnostic images
GIS/Mapping: Tile large satellite images appropriately
Scientific visualization: Work within hardware constraints for large datasets
Web Development
Responsive images: Serve appropriately sized images based on GPU
Canvas applications: Limit canvas size to avoid texture upload failures
3D libraries: Three.js, Babylon.js use this for texture management
5. Platform & GPU Differences
Platform/GPU Category
Typical Max Texture Size
Memory Impact
Desktop: RTX 4090/4080
32768
4GB+ VRAM, no practical limit
Desktop: RTX 3060-4070
16384
8-12GB VRAM, handles 4K textures
Desktop: GTX 1660/RX 6600
16384
6-8GB VRAM, good for 1080p gaming
Laptop: Gaming (RTX 3050+)
16384
4-8GB VRAM, sufficient for gaming
Laptop: Intel Iris Xe
8192
Shared RAM, limited by system memory
Laptop: Intel UHD (older)
4096 - 8192
Shared RAM, very limited
Mac: Apple M1/M2/M3
16384
Unified memory, 8-96GB
Mobile: High-end (Snapdragon 8 Gen 3)
8192 - 16384
Limited by heat/battery
Mobile: Mid-range
4096 - 8192
2-4GB shared memory
Mobile: Budget
2048 - 4096
1-2GB shared memory
iPhone/iPad (A15+)
8192 - 16384
Good performance, limited by iOS
Browser Limitations
Some browsers impose additional limits below the hardware maximum:
Safari (iOS): May limit to 4096 on some devices to save memory
Chrome (Android): May reduce limit on low-memory devices
Firefox: May cap at 16384 even on capable hardware
Virtual Machines
VirtualBox: Typically 8192 (virtualized GPU has lower limits)
VMware: 8192-16384 depending on configuration
Cloud gaming/streaming: Depends on server GPU (usually 16384)
6. Privacy Implications & Tracking Risks
Privacy Risk: MEDIUM-HIGH
Maximum texture size is a stable, hardware-specific value that significantly contributes to GPU fingerprinting. Combined with other WebGL parameters, it creates a highly unique identifier.
Why This Is a Privacy Concern
1. Hardware Identification
Max texture size reveals your GPU class and generation:
32768: High-end enthusiast GPU (very small user group)
16384: Modern gaming GPU or Apple Silicon (common but specific)
8192: Mid-range or integrated graphics (fairly common)
4096: Budget/older hardware (less common in 2024)
2. Combined Fingerprinting
Max texture size is most powerful when combined with other attributes:
Firefox's fingerprint resistance returns generic values for max texture size and other WebGL parameters, making all Firefox users with this setting look more similar.
3. Privacy-Focused Browsers
Tor Browser: Disables WebGL entirely (strongest protection)
Brave: Can randomize or limit WebGL parameters in shields
LibreWolf: Firefox fork with fingerprint resistance enabled by default
Mullvad Browser: Tor Browser-based, WebGL disabled
4. Browser Extensions
Canvas Defender (Firefox/Chrome): Can spoof WebGL parameters including max texture size
Trace: Comprehensive fingerprinting protection
NoScript: Can block WebGL per-site
Spoofing Warning
Reporting an inconsistent max texture size (e.g., 32768 on a GPU that only supports 8192) can make you MORE unique. Spoofing requires careful coordination of all WebGL parameters.
5. Virtual Machine Approach
Running your browser in a VM reports the virtualized GPU's limits:
VirtualBox typically reports 8192
VMware can be configured to different limits
Downside: Performance penalty, may reveal you're using a VM
What Doesn't Work
Incognito/private mode: GPU parameters still exposed
Clearing cookies: No effect on hardware information
VPN: Hides IP address but not GPU capabilities
Different browsers: Same GPU = same max texture size