Max Texture Size

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Your Maximum Texture Size

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Note: This reveals your GPU's maximum texture dimension capability.

1. Technical Classification

GPU Capability Hardware Limit WebGL Parameter Performance Indicator

Maximum texture size is a WebGL parameter that reports the largest width or height (in pixels) that a single texture can have on your GPU. This is accessed via gl.getParameter(gl.MAX_TEXTURE_SIZE):

2. Background & Purpose

Textures are images that GPUs apply to 3D surfaces. The maximum texture size is a fundamental hardware limitation that developers need to know to avoid exceeding GPU capabilities and causing errors or crashes.

Why This Limit Exists

How Developers Use This Information

Memory Implications

Texture memory usage grows quadratically with size:

3. Common Maximum Texture Sizes

By GPU Class

Budget/Integrated GPUs: 4096 pixels

Typical hardware:

  • Intel UHD Graphics (older generations)
  • Entry-level mobile GPUs
  • Older integrated graphics (pre-2015)

Use case: Basic web browsing, office work, casual gaming

Mid-Range GPUs: 8192 pixels

Typical hardware:

  • Modern Intel Iris Xe Graphics
  • AMD Radeon RX 6600
  • NVIDIA GTX 1650/1660
  • Most modern mobile GPUs (2018+)

Use case: General gaming, content creation, modern laptops

High-End GPUs: 16384 pixels

Typical hardware:

  • NVIDIA GeForce RTX 2060 and newer
  • AMD Radeon RX 5700 and newer
  • Apple M1/M2/M3 GPUs
  • Professional GPUs (Quadro, FirePro)

Use case: High-end gaming, professional 3D work, 4K gaming

Enthusiast/Professional GPUs: 32768 pixels

Typical hardware:

  • NVIDIA GeForce RTX 3090/4090
  • AMD Radeon RX 6900 XT and newer
  • Professional workstation GPUs

Use case: Professional CGI, scientific visualization, extreme gaming

Detection Code

function getMaxTextureSize() { const canvas = document.createElement('canvas'); const gl = canvas.getContext('webgl') || canvas.getContext('experimental-webgl'); if (!gl) return 'WebGL not supported'; const maxSize = gl.getParameter(gl.MAX_TEXTURE_SIZE); return maxSize; } // Typical output: 4096, 8192, 16384, or 32768

Why Always Powers of Two?

GPU hardware is designed around power-of-two dimensions (2^n) because:

4. Legitimate Use Cases

Image Loading & Validation

Graphics Quality Optimization

Gaming Applications

Professional Applications

Web Development

5. Platform & GPU Differences

Platform/GPU Category Typical Max Texture Size Memory Impact
Desktop: RTX 4090/4080 32768 4GB+ VRAM, no practical limit
Desktop: RTX 3060-4070 16384 8-12GB VRAM, handles 4K textures
Desktop: GTX 1660/RX 6600 16384 6-8GB VRAM, good for 1080p gaming
Laptop: Gaming (RTX 3050+) 16384 4-8GB VRAM, sufficient for gaming
Laptop: Intel Iris Xe 8192 Shared RAM, limited by system memory
Laptop: Intel UHD (older) 4096 - 8192 Shared RAM, very limited
Mac: Apple M1/M2/M3 16384 Unified memory, 8-96GB
Mobile: High-end (Snapdragon 8 Gen 3) 8192 - 16384 Limited by heat/battery
Mobile: Mid-range 4096 - 8192 2-4GB shared memory
Mobile: Budget 2048 - 4096 1-2GB shared memory
iPhone/iPad (A15+) 8192 - 16384 Good performance, limited by iOS

Browser Limitations

Some browsers impose additional limits below the hardware maximum:

Virtual Machines

6. Privacy Implications & Tracking Risks

Privacy Risk: MEDIUM-HIGH

Maximum texture size is a stable, hardware-specific value that significantly contributes to GPU fingerprinting. Combined with other WebGL parameters, it creates a highly unique identifier.

Why This Is a Privacy Concern

1. Hardware Identification

Max texture size reveals your GPU class and generation:

  • 32768: High-end enthusiast GPU (very small user group)
  • 16384: Modern gaming GPU or Apple Silicon (common but specific)
  • 8192: Mid-range or integrated graphics (fairly common)
  • 4096: Budget/older hardware (less common in 2024)

2. Combined Fingerprinting

Max texture size is most powerful when combined with other attributes:

  • + GPU Renderer: "RTX 4090" + "32768" = extremely unique
  • + Screen Resolution: "16384" + "3840x2160" = high-end gaming setup
  • + WebGL Extensions: Creates comprehensive GPU profile
  • + Canvas Fingerprint: Links rendering behavior to hardware

3. Demographic Profiling

Texture size reveals information about you:

  • 32768: Gaming enthusiast, high disposable income, tech-savvy
  • 16384: Gamer or creative professional, modern hardware
  • 8192: Average user, standard laptop/desktop
  • 4096 or less: Budget user, old device, or corporate IT restrictions

Cross-Site Tracking

Max texture size enables tracking because it:

Real-World Tracking Scenarios

Advertising Networks

Combine max texture size with 5-10 other WebGL parameters to create a unique fingerprint that tracks you across websites without cookies.

Price Discrimination

E-commerce sites can infer your wealth from GPU capabilities. Users with max_texture_size of 32768 might see higher prices than those with 4096.

Account Linking

Services can link "anonymous" accounts to your real identity by matching GPU fingerprints across logins.

Fingerprint Stability

Max texture size is one of the most stable fingerprinting attributes:

Uniqueness Analysis

Distribution of max texture size in 2024 (estimated):

7. How to Protect Your Privacy

1. Disable WebGL (Maximum Privacy)

Firefox

1. Type about:config in address bar

2. Search for webgl.disabled

3. Set to true

Result: No WebGL parameters exposed, including max texture size

Chrome/Edge

1. Go to chrome://flags

2. Search for "WebGL"

3. Disable both "WebGL" and "WebGL 2.0"

4. Restart browser

Trade-off: Breaks maps, games, 3D visualizations, and many modern web apps

2. Firefox Fingerprint Resistance (Recommended)

Enable privacy.resistFingerprinting

1. Type about:config

2. Search for privacy.resistFingerprinting

3. Set to true

Effect: Firefox reports standardized WebGL parameters, reducing fingerprint uniqueness

How It Works

Firefox's fingerprint resistance returns generic values for max texture size and other WebGL parameters, making all Firefox users with this setting look more similar.

3. Privacy-Focused Browsers

4. Browser Extensions

Spoofing Warning

Reporting an inconsistent max texture size (e.g., 32768 on a GPU that only supports 8192) can make you MORE unique. Spoofing requires careful coordination of all WebGL parameters.

5. Virtual Machine Approach

Running your browser in a VM reports the virtualized GPU's limits:

What Doesn't Work

Recommended Privacy Strategy

  1. Low privacy needs: Accept WebGL exposure (best functionality)
  2. Moderate privacy: Use Firefox with privacy.resistFingerprinting = true
  3. High privacy: Disable webgl.enable-debug-renderer-info (blocks GPU model)
  4. Maximum privacy: Disable WebGL entirely or use Tor Browser

Balancing Privacy vs Functionality

If you need WebGL for work/gaming:

8. Learn More